The Cove 2.0 — three-cove distribution notes

Code notices
- Desktop Habitats / Riverscape, Chase Lean: MIT. Full notice: LICENSE.txt.
- Three.js: MIT. Full notice: licenses/THREE-LICENSE.txt.
- three-mesh-bvh: MIT. Full notice: licenses/three-mesh-bvh-LICENSE.txt.
- meshoptimizer: full upstream notice in licenses/meshopt-LICENSE.txt.
- Spark (optional renderer module in the bundled dependency graph): full notice in licenses/SPARK-LICENSE.txt.
- Sparkle updater: full notice in licenses/SPARKLE-LICENSE.txt.

Scene assets
The scenes combine project-authored geometry, Blender bakes and animation,
Meshy-generated models, and modified Poly Haven scans/textures. Spencer confirmed
on 2026-10-21 that the Meshy animal/plant models were generated through his paid
Meshy account. This record does not relicense anyone else's input materials.

Poly Haven sources used in the cove workflow include rock_boulder_dry, sand_01,
coast_rocks_05, seaside rock textures, greywacke rock textures, and the alps_field
panorama (used to derive Cove 2's distant mountain silhouette). Poly Haven assets
are CC0. Source license: https://polyhaven.com/license (checked 2026-10-21).

Meshy ownership/usage reference:
https://intercom.help/meshy/en/articles/16102098-can-i-use-meshy-assets-commercially
(checked 2026-10-21; generation account confirmed by Spencer).

The exact file/size inventory for this candidate is in the accompanying release
review's asset-inventory.json. Earlier imported-study notes are also preserved in
THIRD_PARTY_NOTICES.md. Runtime resources do not include account credentials,
private signing keys, or development-machine paths.
